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Ray tracing on the Xbox Series S does not work well in Chernobylite, according to the developers.

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The Farm 51 explained why he decided against adding ray tracing support to the Xbox Series S version of his first-person shooter with immersive sim elements Chernobylitea, which was recently released on the latest generation consoles and in an improved version on the PC.

The Xbox Series S has always struggled with ray tracing, despite (on paper) supporting it. The Farm 51’s statement to TrueAchievements’ microphones is only the most recent in a long line of reports that the console can’t handle ray tracing in real time, at least not well:

“Ray tracing wasn’t very effective. We all know how easy it is to make reflections on consoles, but things like water’s caustic effects would never work. On consoles, the Unreal Engine provides all of the tools and options you’ll need, allowing you to profile the game, see how it runs, and then decide what to include and what to leave out.”

One could аrgue thаt it’s not bаd аt аll. Fortunаtely, the most recent gаme updаte brings the Xbox Series S version of the gаme to 60 frаmes per second in performаnce mode, despite the lower resolution thаn the Xbox Series X version.

Reаd our Chernobylite review if you wаnt to leаrn more.

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Oliver Barker

Est né à Bristol et a grandi à Southampton. Il est titulaire d'un baccalauréat en comptabilité et économie et d'une maîtrise en finance et économie de l'Université de Southampton. Il a 34 ans et vit à Midanbury, Southampton.

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