Another EA patent, which describes the type of player selection in multiplayer matches based on iron, has received media attention. The document was completed in December 2020, but it was only recently approved – on May 3.
According to the patent, the game will have a background analysis module that will determine the player’s computer characteristics. The user’s system will then be given a rating, which will be used in the selection algorithms. After that, a suitable server for the game will be chosen.
If EA’s technology grows beyond the scope of a simple patent and is integrated into the publisher’s games, gamers with average or even poor hardware will be thrown into matches with the same users to even out the odds. The same is true for high-end computers.